Summary:
When rendering too many tile/block entities, the game's FPS drops, sometimes crashes. Probably, The cause is the rendering issue.
Affected Blocks:
Medium or Nearly Minimum Frame Drop :
Bee Hive
Beenest
Sculk Sensor
Calibrated Sculk Sensor
Sculk Catalyst
Sculk Shrieker
Dispenser
Furnace
Brewing Stand
Dropper
Barrel
Smoker
Blast Furnace
Lectern
Chiseled Bookshelf
Crafter
Monster Spawner
Note Block
Jukebox
End Portal
Command Block (MCPE-170019)
Jigsaw Block
Daylight Detector
Lodestone
Suspicious Sand
Suspicious Gravel
Serious Frame Drop:
Signs
Hanging Signs
Banners
Chest (MCPE-137537)
Trapped Chest (MCPE-137537)
Ender Chest (MCPE-137537)
Hopper
Shulker Box
Dyed Shulker Box
Campfire
Soul Campfire
Decorated Pot
Beacon
Piston (MCPE-157252)
Sticky Piston (MCPE-157252)
Enchanting Table
Mob Head
Structure Block
Bed
Cauldron
Unknown(Bug testing isn't enough or almost not possible):
Redstone Comparator
Flower Pot
Item Frame
Glow Item Frame
Nether Reactor Core
End Gateway
Moving Piston
Bell
Compound Creator
Element Constructor
Lab Table
Material Reducer
Trial Spawner
Steps to Reproduce:
Choose one the Affected Block (The Serious category is best)
Place that one a lot using /fill, etc
See the blocks
Expected Results:
The game's FPS doesn't drop when you see the blocks
Observed Results:
When you see the blocks, the game's FPS drops, sometimes rapidly dropping it or even crashing
Comments 4
Thank you for your report!
Please confirm whether the issue still occurs on the latest build.
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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How many of these blocks does it take to trigger the issue on the Switch?
Chests and pistons already have reports because it is common for some players to make builds that use hundreds of them, such as storage halls or farms. I am not sure that applies to the other blocks, so this may be more an issue of device limitations.