The Super Mario Mash-Up Pack doesn't appear in Global Resources in Settings.
Steps to Reproduce:
1. Open Settings on a Nintendo Switch.
2. Open the "Global Resources" tab.
3. Open the "My Packs" menu.
4. Look for the Super Mario Mash-Up Pack.
5. See that it is not there.
Observed Results: The pack is not available in Global Resources.
Expected Results: The pack to be available in Global Resources.
Notes:
The Super Mario Mash-Up Pack isn't supposed to be used in Cross-Platform worlds, (so users on other platforms can't see it), but putting a pack in Global Resources lets you use a Resource Pack in any world, (Including Cross-Platform ones) and only the player who added the pack to Global Resources would be able to see the pack. But you can't add the pack to Global Resources anyways. I think this is a bug.
This bug relates to MCPE-63439, (also MCPE-64397 because it was a duplicate) but that ticket was closed as Incomplete because the reporter is inactive and did not respond.
Comments 3
Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: texture pack from the Super Mario Mash-Up pack can only be applied to worlds generated with the template from that Mash-Up pack.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
Quick Links:
📓 Bug Tracker Guidelines – 📧 Mojang Support -- 📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
I found out that this is indeed a feature, but a bad one, so I am calling this anti-feature. Weeks ago, I found out I can restrict my resource pack to only be added to worlds but not as a global resource by adding the anti-feature
"pack_scope": "world""pack_scope": "world"to the
headerheaderof manifest.json on my resource pack on my PC.
Even though it was due to the "licensing issue", it's ridiculous that such move against usage freedom that only altered your device was Working As Intended, no one sees you using the pack and you do not know which clients (platforms) players are using on.
I have to post this to prove players that this is a feature, not a bug, in very clear way so people can decide that it is a good feature for users or not.
Detailed usage of the anti-feature in my bias is
https://gist.github.com/panglikesheep18/6ae6ffe9ca8590bc84dec91ea83760dd#what-restrictions-did-mojang-put-so-it-tells-the-game-that-the-content-is-platform--multiplayer-restricted
Update: after some research, I found that this mash-up pack did not seem to have all icons for UIs customized,this might be so it cannot be used as global resource yet.
Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: texture pack from the Super Mario Mash-Up pack can only be applied to worlds generated with the template from that Mash-Up pack.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
Quick Links:
📓 Bug Tracker Guidelines – 📧 Mojang Support -- 📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki