mojira.dev
MCPE-156219

The correct value is 15RStick, but I can make a Cobblestone in 6RStick.

Observed Results:
I forced the piston to keep moving with a clock circuit (pulse signal output at 6-RStick intervals), Cobblestone will be produced at 6-RStick intervals.

Expected Results:
For both game balance and game load, the rate at which Cobblestone are produced when the piston is forced to move should be better the same as the lava flow rate of 15-RStick

Β 

Cause of the crash?:

The flow rate of the lava is 15-RStick, and if I wait for the formation of the Cobblestone normally, I will get 15-RStick, which is consistent with the flow rate.
However, if I force the piston to keep moving with a clock circuit (pulse signal output at 6-RStick intervals), a Cobblestone will be made at 6-RStick intervals.

On PS4, if the piston is moved more than a certain number of times in a row, the game will crash!
If the above of Cobblestone speed-up formation and the game Β crashing, caused by the duplication of processing due to the continuous piston moving, please could be fixed to regular 15RStick to avoid the crash?

Comments 1

Thank you for your report!
However, this issue is Invalid.

There are two separate issues in this report. Reports should generally be limited to a single issue to be accepted.

The first issue (changing cobblestone generation speed) is a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit Minecraft Suggestions on Reddit or visit the Feedback website.

Normally crashes are automatically logged by the game. However, it does seem that you can consistently reproduce a crash. Feel free to create a new report specific to the crash issue. That report must include a complete list of steps that someone else can follow to reproduce the crash. Please see the Bug Tracker Guidelines for the best way to format your report.

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YusukeMOmochi

(Unassigned)

Unconfirmed

PlayStation

1.18.32

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