mojira.dev
MCPE-154409

Redstone circuits under ancient city center turn into redstone clocks, causing them to make a very annoying piston door

The redstone circuits under the ancient city turn into redstone clocks, causing them to make a very annoying piston door. This is caused by the fact that BE's redstone works differently with JE's redstone.

How to Reproduce

  1. Find an ancient city that has "city_center_3" structure as its center.
    Seed + coords provided:
    -8759534712564428054
    -3338 -48 1341

  2. Go inside the room

  3. Inspect the redstone circuit

  4. Compare it with Java's counterpart

Observed Result
The redstone circuit becomes a redstone clock, causing them to trigger the piston door repeatedly.

Expected Result
The redstone circuit should not become a redstone clock, like on Java.

Linked issues

Attachments

Comments 2

Still not fixed in 1.19.0.30/31

Is this still an issue for you?

lillybeacon

(Unassigned)

766941

Confirmed

Multiple

redstone, vanilla-parity

1.19.0.31 Preview, 1.19.0.30 Beta, 1.19.0.29 Preview, 1.19.0.28 Beta, 1.19.0.27 Preview, 1.19.0.26 Beta

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