The redstone circuits under the ancient city turn into redstone clocks, causing them to make a very annoying piston door. This is caused by the fact that BE's redstone works differently with JE's redstone.
How to Reproduce
Find an ancient city that has "city_center_3" structure as its center.
Seed + coords provided:-8759534712564428054-3338 -48 1341Go inside the room
Inspect the redstone circuit
Compare it with Java's counterpart
Observed Result
The redstone circuit becomes a redstone clock, causing them to trigger the piston door repeatedly.
Expected Result
The redstone circuit should not become a redstone clock, like on Java.
Still not fixed in 1.19.0.30/31