Some transparent materials (not alpha transparency materials) seem to render weirdly looking trough a spyglass in rtx mode.
And the border of the spyglass doesn't appear, but that one has already been mentioned.
how water should look:
[media]
how it looks through spyglass:
[media]
same for glass:
[media]
[media]
Thank you for your report!
We're tracking this issue in MCPE-125925, so this ticket is being resolved and linked as a duplicate.
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