Recently in 1.9 Pre-Release 1, a change was made to Elytra in which entities wearing them while in midair must use the jump input to activate gliding. It works properly for players, but a presumably unintended consequence of the change is that any other entity besides the player cannot use Elytra to glide since the entities don't know how to activate the jump input. This mechanic was greatly appreciated as it allowed for both fun in creative mode (we had real flying pigs!) and amazing mapmaking opportunities like raycasting. I would hate to see this mechanic go, so please revisit this before 1.9's full release! I would assume that the solution is to use the old gliding activation code for every entity but the player and use the new code for no other entity but the player.
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That's very disappointing. Maybe it's best to go to /r/MinecraftSuggestions then? I was really excited that command blockers finally had a simple vanilla way to accomplish raycasting, but I guess the hope's lost. Oh well, back to 300,000+ command blocks...
Although, now that I think about it, this is a mod's word on it. That bug you linked me doesn't have confirmation that it works as intended from a developer. I guess I'll see if I get a response from a developer. I mean, if they didn't intend for mobs to glide with Elytra in the first place, why wouldn't they prevent it earlier on?
yes you should, and you could just use a wall of armor stands that "scan" the area by looking at the block they're in and then move them all 1 block
Move them all 1 block in what direction? That can only be determined by using 300,000+ command blocks for each possible direction.
Thanks! Already submitted to /r/MinecraftSuggestions, so hopefully we can get this back whether it's an added feature request or a bugfix.
see MC-89999
mobs weren't intended to use elytras in the first place, it's unsupported