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MC-73532

Minecart with uuid summoned atop detector rail via fill clock cannot be /kill'd

Sorry, not a bug, please close this.

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This bug is crazy. It's existed since at least 1.8.

I'm attaching a world with just 4 command blocks that completely demos the bug. The world is totally self-explanatory (has signs).

The weird thing is that the bug goes away if any of the following is true

  • you don't use the fill clock

  • you don't have the detector rail

  • you don't use a UUID

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Comments 1

Whoops, I just realized this is not a bug, it is working as intended.

When you use the fill clock, it schedules the summon-minecart to the next tick. Then after summoning, the minecart activates the detector rail, which runs the command again, a second time. Then you end up with two minecarts with the same UUID, and so of course selectors then fail.

Moving the summoning/detector away from right-next-to-the-command-block made the bug go away, and once I realized that, I realized my error.

Sorry for the bad bug.

Brian McNamara

michael

Unconfirmed

Minecraft 1.8.1-pre3

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