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MC-51715

/kill @e can report killing some unexpected things

If you
load up a world with default (not flat) terrain generation, and run

/kill @e[rm=1,c=20]
/kill @e[rm=1,c=20]

You would expect
20 things excluding yourself to be killed; the usual suspects: squid, bats, cows, pigs, sheep – and if you keep running the command: their drops.

What actually happens
That does happen, but, the chat reports some weird things being killed from time to time (if you do it enough), things I don't know how it's killing: item.tile.rail, item.tile.gravel

these screenshots were taken from -40 66 459, from seed 123.

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Comments 2

What you are seeing is various items that have dropped throughout the world and can currently be picked up. When the chunk is loaded if there is a mineshaft near and water in the mineshaft it can pop the rail off, and various other conditions for the other items.

That makes total sense. There were things there like mushrooms, seeds and peonies, so yes that all fits.

shufboyardee

(Unassigned)

Unconfirmed

Minecraft 14w11b

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