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MC-50935

How to induce a black horizon bug

I intentionally induced a black horizon yesterday. When in spectator mode inside a mob's head I tried to teleport him 1000 feet up. Sometimes it works, sometimes it doesn't. So when it didn't work I tried it while out of the mob and he didn't get teleported but I did. So I teleported back down and tried it again but accidently used the -1000 code. Once again he didn't teleport (and neither did I since I'm anchored to him when in his head) but since the destination would've been in the void suddenly there was a black voidy sky (but with clouds still in it, although darkened). I jumped out of his head and it went away but I repeated my steps and got it to happen again. This time it was a black bar (middle 1/3rd of the sky). Repeated the experiment 4 or 5 times to be sure it was reliably repeatable. The only problem seems to be the randomness of if you get a black bar or the full black sky (couldn't figure out how to pick that). Note that when the teleport fails it returns a "entity not found" for the mob I'm in and returns a "player successfully teleported to <x y z>" for me. It's confusion over that might be why the sky changes to try to match what I would see at the destination.

BTW the code I was using was "/tp @e[r=5] ~0 ~1000 ~0" (without quotes), as in "teleport any entity within 5 meters of my position 1000 meters up from their current position". I count as an entity as well so I get teleported unless I'm inside the head of a mob that doesn't get teleported even though it should.

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I could only see it when in the mob (that's 2nd person view in the screenshot) so I had no way to travel towards it. But when it was the whole sky it definitely looked like it was on the skybox and not a darkened area of land like in MC-3230. Why it should sometimes only cover PART of the sky stumps me (but I've seen that on other black horizon bug reports) but when it was the whole sky it seemed consistent with what the sky would do at Y-1000. There's really 2 bugs there I guess. A) Why should it refuse to teleport the mob sometimes (it's inconsistent about it too, but once it fails 1 time that mob won't let itself be teleported) and B) why should it think it succeeded in teleporting me when it didn't?

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. If this has been done, we can reopen the issue.

Keep in mind that the "Resolved"-Status on this ticket just means "Answered", and that we are waiting for further information on whether this issue still exists or not. We will reopen it as soon as the requested information has been delivered.

Ticket resolved as incomplete, because no answer in a reasonable amount of time (1+ year), if it still happens, please update the ticket.

Tokes

(Unassigned)

Unconfirmed

Minecraft 14w10c

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