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MC-39084

mcmeta for endereye displays animation frames in unpredictable order

see attached screenshot of mcmeta file:
it should load frame:
0,1,2,3,4,5,4,5,7,8
but instead:
0,1,2,3,4,5,4,5,8
the 8th frame seem to be displayed twice as long as the other although it has the same frametime and frame 7 is left out.

Attachments

Comments 5

can you attach your ender eye texture so we can actually see the skip in frames

Confirmed issue. Something odd is that when you change index 7 to index 6 to see if maybe its just not seeing 7 then frame 6 is played twice and 8 doesn't show up. I'm guessing its something in how minecraft is reading the mcmeta file thats doing it.

edit: Chaning the mcmeta file to read all 9 frames in order from 0-8 works just fine so it has to be something in the code not the file

Is this still a concern in the current Minecraft version 1.7.4 / Launcher version 1.3.8 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Have you tried adding

"width":1,
"height":9,
"width":1,
"height":9,

to your mcmeta. above frametime?

No response, assuming no longer an issue.

Jon

(Unassigned)

Community Consensus

Minecraft 1.7.2

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