The Bug:
Knockback dealt to entities is based on the player’s look direction instead of relative position, causing illogical knockback in some situations.
This is incredibly hard to reproduce consistently. The use of a server with some slighly latency is recommended.
Steps to Reproduce:
Summon a husk.
Begin sprinting toward the husk, and at the same tick that you hit the mob, look another direction.
The husk will receive knockback in the direction you were facing. If it didn’t, repeat step 2.
Observed Behavior:
Knockback is based on the player’s look direction.
Expected Behavior:
Knockback would be based on the player’s relative position.
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