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MC-305719

Iron golems now spawn in abundance

I created a new Hardcore world in the latest snapshot. When I came to a village and stood there for a while, with only eight villagers and no threat at all, there were ten to fifteen iron golems in five minutes, with more spawning continuously.

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Hi!
Thank you for your report! 

However, this issue has been temporarily closed as Awaiting Response.

  • Did the issue happen only once, or does it occur consistently?

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Prior to 26.1-snapshot-3, the GolemSensor class checks for iron golem with: entity.getType().equals(EntityType.IRON_GOLEM).
But in 26.1-snapshot-3, the check becomes: entity.is(EntityType.IRON_GOLEM), comparing the golem entity with an entity type.

So none of the golems are being detected and saved to the villager’s memory and we can view this in-game with /data get entity @n[type=villager] command with a villager next to a golem.

Here’s a setup on 26.1-snapshot-2 where the villager correctly detects and remembers where it last saw the golem:

2026-01-19_15.47.18.png

This is the same setup on 26.1-snapshot-3 where the villager doesn’t have that memory:

2026-01-19_15.46.15.png

So none of the golems will prevent villagers from spawning more golems.

Timo Röhlig

boq

Community Consensus

Platform

Very Important

Mob spawning

26.1 Snapshot 3

26.1 Snapshot 4

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