Description
In multiplayer, if a camel is in its sitting state and a player mounts it, the camel will automatically play its standing up animation.
From the rider’s perspective, the camel correctly transitions into its standing state and can be ridden normally.
However, other players do not see this transition. For all non-riding players:
The camel remains visually in the sitting pose, even while moving.
The camel slides across the ground in its sitting posture.
Even if a second player mounts the camel afterward, the camel continues to appear sitting.
This creates a severe desynchronization between the actual entity state and the client-side rendering for other players.
Expected Behavior
When the first player mounts a sitting camel and causes it to stand up:
All players should see the camel transition from sitting to standing.
All players should see the camel in its correct standing posture while moving.
Actual Behavior
Only the player who initiates the riding sees the camel stand up.
All other players see:
Camel stuck in sitting animation
Camel moving while sitting
Camel never visually syncs to standing unless reloaded (e.g., rejoin the world or re-enter render distance)
The animation and pose state fails to synchronize across clients.
How to Reproduce
Start a multiplayer world with at least two players.
Place or summon a camel.
Wait for the camel to sit down.
Player A mounts the sitting camel.
Camel stands up for Player A.
Player B watches the camel.
For Player B, the camel remains sitting.
Move the camel around.
Player A sees normal standing movement.
Player B sees a sitting camel sliding around.
Even if Player B also mounts the camel, it still appears sitting.
Hi!
Thank you for your report!
We're already tracking this issue at MC-278296, so I will resolve and link this ticket as a Duplicate.
I suggest also to browse through the main issue for potential fixes.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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