Nearby blocks will cast shadows inside the beacon, and their performance will be inconsistent at different positions
It should be consistent with other blocks with internal models and not cast shadows by other blocks
Nearby blocks will cast shadows inside the beacon, and their performance will be inconsistent at different positions
It should be consistent with other blocks with internal models and not cast shadows by other blocks
I am able to reproduce the reported behavior. It was introduced in 1.21.5 Pre-Release 1.