mojira.dev
MC-261769

Wardens do not detect "Flapping" from mobs like Parrots and Allays when Sculk Sensors do

The Bug:

Wardens cannot detect "Flapping" vibrations from mobs, unlike Sculk Sensors.
This means they can't detect the movement of some mobs like Allays and Parrots as they move about, unless they hit the floor/land or bump into the Warden.
Meanwhile sensors are constantly triggered by the flapping of these mobs

A clear video of this behavior can be seen here:

[media]

How to Reproduce:

  1. Summon a Parrot and/or Allay next to some Sculk Sensors. Note how their flapping triggers them constantly

  2. Try the same experiment but next to a Warden instead. The Warden will not hear these mobs flapping, and instead be triggered by other sources

Attachments

Comments 1

I'm pretty sure that is working as intended otherwise wardens would prioritize hunting down bats over players in the deep dark, which kind of defeats the purpose of needed to being stealthy as the warden would constantly be distracted by the continuous flapping of the said entities. Nonetheless, I was able to confirm this behavior.

Orbic

(Unassigned)

Confirmed

Mob behaviour

sculk, sculk_sensor, vibration, warden

1.19.4, 23w14a

Retrieved