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MC-255674

Ocelot's frequency of making "idle sound" is much less than any other mob

Not sure if this is intentional but I think the frequency of "entity.ocelot.ambient" made by Ocelot is too low.

In one sentence, after hearing its first idle sound, you've to wait until the Archeology System joins Minecraft for a longer time to hear for the second time.

Comments 1

Thank you for your report!
We're tracking this issue in MC-173439, so this ticket is being resolved and linked as a duplicate.

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ZYX_2D

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Unconfirmed

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1.19.2

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