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MC-250224

Unstable TNT does not preserve a unique texture when primed

When a resource pack gives unstable tnt a separate model and texture, the model and texture are not preserved when ignited, making the block change textures. This is unlike FallingBlock entities, which have the ability to preserve custom models, blockstates, and textures, making the FallingBlocks of each TNT type distinguishable. An example resource pack is attached.

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We're tracking this issue in MC-170158, so this ticket is being resolved and linked as a duplicate.

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ouroya

(Unassigned)

Unconfirmed

(Unassigned)

1.18.2

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