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MC-236338

"entity.villager.no" might play when we select an available trade after selecting unavailable one

When you select villager's available trade after selecting unavailable one, you might hear villager disagree sound.

1. Select an unavailable trade in villager's trade menu

2. Now select the available one

3. You hear villager disagree sound.

"entity.villager.yes" might also play. 

 

 A duplicate, you know?

Attachments

Comments 1

Confirmed in 23w14a, but with different reproduction steps

  1. Get a stonemason

  2. Give yourself emeralds

  3. Give the stonemason spider eyes

  4. Click the emerald for bricks trade

❌ The stonemason disagrees even though you gave them what they wanted.

Fannic64

(Unassigned)

Community Consensus

Gameplay

Low

Sound

1.17.1, 23w14a

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