The bug
Occasionally, during the retraction of pistons, the piston head appears twice. This is not consistently an issue, but it still happens once in a while.
How to reproduce
Build a flying machine as shown in the pictures below:
Then, update the observer on the bottom to activate the flying machine.
Notice that on occasion, one of the pistons in the flying machine shows with two piston arms. This is a difficult bug to reproduce; I used a screen recorder to be able to see the double extension (as I can slow down the recording using it).
A screenshot with my F3 debug menu is attached. I can also confirm on my other computer, for which you can see the F3 debug menu on MC-194175.
Linked issues
Attachments
Comments 4
Testing further reveals that the same contraption as shown in MC-197218 still reproduces the bug, it's just seemingly random now and it is somewhat rare now, but the issue seems to still exist.
It seems like it might have to do with lag. Increasing the render distance to 32 seems to make it more consistent on my machine.
Different from MC-197218, as I could not reproduce it the same way in pre3 anymore.