The bug
When AngryAt is set to a Wolf using /data modify, that mob would not use its hostile appearance. However, if there are other Wolves nearby, they would use the same appearance as expected.
How to reproduce
Spawn a Wolf and a mob that is neither a Skeleton nor a Rabbit.
Use the following command to set the
AngryAtvalue of the Wolf:/data modify entity @e[type=wolf,limit=1,sort=nearest] AngryAt set from entity @e[type=<entity>,limit=1,sort=nearest] UUID/data modify entity @e[type=wolf,limit=1,sort=nearest] AngryAt set from entity @e[type=<entity>,limit=1,sort=nearest] UUID→ ❌ The Wolf does not use its hostile appearance.
Repeat the previous procedure but with other Wolves around the mob.
→ ✔ The rest of the Wolves use their hostile appearance.
The bug should be marked as Invalid since
AngerTimeneeds to be set for the Wolf to show its hostile appearance.