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MC-188873

Wolf does not use hostile appearance if AngryAt is set using "/data modify"

The bug

When AngryAt is set to a Wolf using /data modify, that mob would not use its hostile appearance. However, if there are other Wolves nearby, they would use the same appearance as expected.

How to reproduce

  1. Spawn a Wolf and a mob that is neither a Skeleton nor a Rabbit.

  2. Use the following command to set the AngryAt value of the Wolf:

    /data modify entity @e[type=wolf,limit=1,sort=nearest] AngryAt set from entity @e[type=<entity>,limit=1,sort=nearest] UUID
    /data modify entity @e[type=wolf,limit=1,sort=nearest] AngryAt set from entity @e[type=<entity>,limit=1,sort=nearest] UUID

    → ❌ The Wolf does not use its hostile appearance.

  3. Repeat the previous procedure but with other Wolves around the mob.
    → ✔ The rest of the Wolves use their hostile appearance.

Comments 1

The bug should be marked as Invalid since AngerTime needs to be set for the Wolf to show its hostile appearance.

user-a4a49

(Unassigned)

Unconfirmed

(Unassigned)

1.16 Pre-release 4

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