Something wrong with village generation algorithms. Perhaps, roads should be generated as 3x4xN structures, ignoring heights?
Or, for example, using pathfinding algorithms to generate roads?
Something wrong with village generation algorithms. Perhaps, roads should be generated as 3x4xN structures, ignoring heights?
Or, for example, using pathfinding algorithms to generate roads?
Please provide the seed and coordinates if this is still an issue in the latest 1.14 development snapshot.