While running the server, there are constant warnings looking like the following:
[2026-01-03 22:58:19:699 INFO] [Json] minecraft:skeleton | minecraft:behavior.nearest_attackable_target | minecr
aft:skeleton | For entity skeleton, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_inter
val" (ticks).
[2026-01-03 22:59:05:997 INFO] [Json] minecraft:zombie | minecraft:behavior.nearest_attackable_target | minecraf
t:zombie | For entity zombie, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval" (
ticks).
[2026-01-03 22:59:05:998 INFO] [Json] minecraft:zombie | minecraft:behavior.nearest_attackable_target | minecraf
t:zombie | For entity zombie, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval" (
ticks).
[2026-01-03 22:59:18:923 INFO] [Json] minecraft:drowned | minecraft:behavior.nearest_attackable_target | minecra
ft:drowned | For entity drowned, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval
" (ticks).
[2026-01-03 22:59:18:925 INFO] [Json] minecraft:zombie | minecraft:behavior.nearest_attackable_target | minecraf
t:zombie | For entity zombie, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval" (
ticks).
[2026-01-03 22:59:42:927 INFO] [Json] minecraft:zombie | minecraft:behavior.nearest_attackable_target | minecraf
t:zombie | For entity zombie, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval" (
ticks).
[2026-01-03 22:59:42:928 INFO] [Json] minecraft:zombie | minecraft:behavior.nearest_attackable_target | minecraf
t:zombie | For entity zombie, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval" (
ticks).[2026-01-03 22:58:19:699 INFO] [Json] minecraft:skeleton | minecraft:behavior.nearest_attackable_target | minecr
aft:skeleton | For entity skeleton, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_inter
val" (ticks).
[2026-01-03 22:59:05:997 INFO] [Json] minecraft:zombie | minecraft:behavior.nearest_attackable_target | minecraf
t:zombie | For entity zombie, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval" (
ticks).
[2026-01-03 22:59:05:998 INFO] [Json] minecraft:zombie | minecraft:behavior.nearest_attackable_target | minecraf
t:zombie | For entity zombie, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval" (
ticks).
[2026-01-03 22:59:18:923 INFO] [Json] minecraft:drowned | minecraft:behavior.nearest_attackable_target | minecra
ft:drowned | For entity drowned, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval
" (ticks).
[2026-01-03 22:59:18:925 INFO] [Json] minecraft:zombie | minecraft:behavior.nearest_attackable_target | minecraf
t:zombie | For entity zombie, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval" (
ticks).
[2026-01-03 22:59:42:927 INFO] [Json] minecraft:zombie | minecraft:behavior.nearest_attackable_target | minecraf
t:zombie | For entity zombie, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval" (
ticks).
[2026-01-03 22:59:42:928 INFO] [Json] minecraft:zombie | minecraft:behavior.nearest_attackable_target | minecraf
t:zombie | For entity zombie, "attack_interval" is disabled (max <= 0); goal will fall back to "scan_interval" (
ticks).If I saw it correctly these appear for every entity that is loaded (Iron Golem, wolf, drowned, etc. ) and is able to attack. Everything works fine still but the server log is constantly spammed with these, which is very frustrating.
This happens on my old world, but also on a newly created one, so the problem is not with my specific world.
We're tracking this issue at MCPE-231095, so I will resolve and link this report as a duplicate.
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