Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-305923 | Bubble columns delete waterlogged blocks that intersect them |
Fixed
|
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| MC-273261 | Using a mace's smash attack on a shulker always plays the item.mace.smash_air sound effect |
Community Consensus
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| MC-268065 | Armadillos with no AI roll up after being attacked |
Fixed
|
|
|
|
| MC-268064 | Armadillos that aren't rolled up can roll up during their death animation |
Fixed
|
|
||
| MC-266450 | Wardens immediately dig away when spawned from a Trial Spawner with extra NBT data |
Confirmed
|
|
||
| MC-262703 | Mining unbreakable blocks in Survival Mode shows first frame of the block breaking animation |
Duplicate
|
|
||
| MC-251495 | The texture "warden_bioluminescent_layer" uses different colors than the Warden's base texture |
Works As Intended
|
|
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| MC-250078 | Wardens can't pathfind while inside Bubble Columns |
Duplicate
|
|
||
| MC-249601 | Z-fighting occurs on a Warden's tendrils when clicking |
Fixed
|
|
||
| MC-242068 | Dirt part of the Dirt Path texture is one pixel too low |
Fixed
|
|
|
|
| MC-231613 | Axolotls never stop swimming in more than one block of water |
Confirmed
|
|
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| MC-224427 | Raw blocks aren't affected by noodle caves |
Duplicate
|
|
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| MC-223968 | Some mobs don't turn their bodies when they don't have anywhere to move |
Confirmed
|
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| MC-221695 | Goats don't rise underwater |
Duplicate
|
|
||
| MC-213816 | Hanging roots don't get destroyed by flowing water |
Fixed
|
|
||
| MC-213792 | Moss carpets are broken by pistons |
Works As Intended
|
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| MC-213774 | Hanging roots float in your hand |
Fixed
|
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|