Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| WEB-6778 | Delete my account |
Done
|
|
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| MC-248191 | Vindicators' arms are misaligned when celebrating |
Won't Fix
|
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| MC-247417 | Sculk sensor can detect "GameEvent.STEP" before "GameEvent.HIT_GROUND" causing an inconsistent redstone signal output of either 1 or 5 depending on the circumstance |
Duplicate
|
|
||
| MC-245528 | Flowers and other non-solid blocks can generate sprinting particles |
Duplicate
|
|
||
| MC-245368 | Light block's texture not updating properly |
Duplicate
|
|
||
| MC-245002 | Entities rendering before the chunks they're in |
Duplicate
|
|
||
| MC-245001 | "Manage with Microsoft account" button in Social Interactions menu is not centered |
Fixed
|
|
|
|
| MC-239418 | Some elements in the options menu use inconsistent text when displayed |
Duplicate
|
|
||
| MCL-19447 | Broken string doesn't appear as translated |
Cannot Reproduce
|
|
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| MC-225230 | You can interact with redstone components in spawn protection by powering them through blocks outside spawn protection |
Confirmed
|
|
||
| MC-225229 | You can interact with buttons through the use of projectiles whilst in spawn protection |
Duplicate
|
|
||
| MC-225183 | You can light TNT in spawn protection, through the use of a flame bow |
Duplicate
|
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||
| MC-225175 | You can summon lightning in spawn protection, through the use of a trident and a lightning rod |
Confirmed
|
|
||
| MC-216174 | Autojump triggering underwater |
Duplicate
|
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