Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-304395 | Spears are very inconsistent against skeletons and often deal no damage |
Duplicate
|
|
||
| MC-303950 | Velocity no longer properly increases spear damage |
Fixed
|
|
||
| MC-303707 | camels do not properly stand up |
Duplicate
|
|
||
| MC-303706 | Parched are never present in trial chambers |
Duplicate
|
|
||
| MC-302148 | Copper Golem does not get close enough to search the chest, getting permanently stuck |
Fixed
|
|
||
| MC-302127 | Copper golem sounds are still too quiet |
Invalid
|
|
||
| MC-302125 | Copper Golem fails to interact with chests while on a moving minecart |
Invalid
|
|
||
| MC-302123 | Slabs cause copper golems to get stuck trying to access a chest they can't |
Community Consensus
|
|
||
| MC-301979 | Copper golems no longer properly check chests |
Fixed
|
|
||
| MC-301965 | Copper Golem behaves strangely when many inaccessible Copper Chests are nearby |
Awaiting Response
|
|
||
| MC-301799 | Copper Golem ignores a Copper Chest for seemingly no reason |
Duplicate
|
|
||
| MC-301798 | Copper golems do not open chests with specific transparent/non-full blocks above them |
Fixed
|
|
||
| MC-301778 | Copper golem statues in the sitting pose now have gaps between their body parts |
Confirmed
|
|
||
| MC-301532 | Copper Golem gets permanently stuck trying to pathfind to a chest above. |
Duplicate
|
|
||
| MC-301491 | Fully Oxidized Copper Chest texture still retains the reflection |
Invalid
|
|
||
| MC-301490 | Copper bars and copper chains are inconsistently dark |
Works As Intended
|
|
||
| MC-301437 | Mobs do not always avoid harmful blocks |
Duplicate
|
|
||
| MC-300944 | Performing a mace smash attack on a copper golem searching a chest makes the wrong sound |
Fixed
|
|
||
| MC-300629 | Exposed, weathered and oxidized variants of copper golem statues do not use copper golem statue sounds |
Fixed
|
|
||
| MC-300621 | Copper Chest recipe does not unlock even when the player has all required ingredients |
Works As Intended
|
|
||
| MC-300508 | Copper golems sort different potions and suspicious stews in the same chest |
Confirmed
|
|
||
| MC-298352 | Massive lag spikes occur when crossing chunk borders |
Cannot Reproduce
|
|
||
| MC-297826 | New music plays outside of it's intended biomes |
Works As Intended
|
|
||
| MC-296970 | The dried ghast block has a hit sound event |
Fixed
|
|
||
| MC-296788 | Leashing one of two leash-connected entities will sometimes break the connecting leash |
Works As Intended
|
|
||
| MC-296637 | Firefly bushes take too long to activate, even when just walking by |
Confirmed
|
|
||
| MC-280508 | Trial Chambers encounter_1 walls are too thin |
Works As Intended
|
|
||
| MC-280277 | Striped wolves spawn significantly more rarely in wooded badlands than before |
Works As Intended
|
|
||
| MC-280124 | Desert and badlands ambience sounds cut off when entering wooded badlands |
Invalid
|
|
||
| MC-278480 | Trial spawners cause sounds even when players aren't near them |
Confirmed
|
|
||
| MC-277993 | Using the Mace on the Ender Dragon results in the player receiving knockback from their own Mace |
Community Consensus
|
|
||
| MC-275885 | Music disc "Precipice" and guster banner pattern have different rarities |
Confirmed
|
|
||
| MC-275873 | Some items are nearly invisible when sticking out of the bundle |
Won't Fix
|
|
||
| MC-275869 | Items can be lost when using bundles with max_stack_size over 1 |
Duplicate
|
|
||
| MC-275864 | Music disc "Creator" and heavy core have different rarities |
Confirmed
|
|
||
| MC-275407 | Encounters in trial chambers are far too rare |
Community Consensus
|
|
||
| MC-275404 | Encounters in trial chambers have missing/incorrect blocks |
Confirmed
|
|
||
| MC-275402 | Multiple templates in trial chambers still have missing/incorrect blocks (after 24w33a) |
Confirmed
|
|
||
| MC-275300 | Mace smash attack damage does not work with mobs, even though particles and sounds happen |
Fixed
|
|
||
| MC-275277 | Trial chambers' encounter_4 trap often does not hit the player |
Fixed
|
|
|
|
| MCPE-184816 | Ominous vault still fails to generate in chamber_1 |
Fixed
|
|
||
| MCPE-184810 | All copper bulbs in "eruption" trial chambers are unoxidized |
Confirmed
|
|
||
| MC-274613 | Wind Burst knocks items and XP orbs away |
Confirmed
|
|
||
| MC-273076 | Breeze immediately forgets the player once Line of Sight is lost, even through transparent blocks |
Fixed
|
|
|
|
| MC-272948 | Wind Burst damages the player twice on one use, even when using Wind Charges |
Fixed
|
|
||
| MC-272947 | Boat clutching after using a wind charge results in the player taking fall damage |
Fixed
|
|
||
| MC-272823 | Wind Charges incorrectly cause damage to the player |
Fixed
|
|
||
| MC-272821 | Wind Charges incorrectly negate fall damage |
Fixed
|
|
||
| MC-272662 | Wind Charge moves the player horizontally even when thrown facing straight down |
Community Consensus
|
|
|
|
| MC-272648 | Mace attack speed is still not quite enough to consistently do charged attacks with Wind Burst |
Duplicate
|
|