Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-239694 | Igloo can generate on ice |
Duplicate
|
|
||
| MC-202675 | Sound/visuals difference when shooting through "air" between stairs/bottom slap and water on top |
Duplicate
|
|
||
| MC-12395 | Player spawnpoint used in monster spawning seems to be unaffected by sleeping in bed or /spawnpoint command |
Incomplete
|
|
||
| MC-11208 | The big tree generator handles tree height variable incorrectly |
Fixed
|
|
|
|
| MC-10806 | Stairs-block collision ray tracing method forgets to tell when it has finished. |
Incomplete
|
|
||
| MC-10046 | Random destination routine has a small statistical tendency to move more north west (fix included) |
Fixed
|
|
|
|
| MC-7488 | Village siege's spawn location is calculated incorrectly (fix included) |
Fixed
|
|
|
|
| MC-7432 | Real zombie sieges fail to start (fix included) |
Fixed
|
|
|
|
| MC-7294 | Structures can be generated with different parts at different height |
Invalid
|
|
||
| MC-7200 | Cave/tunnel generation may cut tunnels a bit too soon (fix included) |
Fixed
|
|
||
| MC-7196 | Nether cave/tunnel generator produces incorrect/cut tunnels |
Fixed
|
|
|
|
| MC-7192 | The generation of "terrain" surface layer in Nether produces local straight artifacts/glitches (partial fix included) |
Fixed
|
|
||
| MC-6820 | The generation of terrain surface layer produces local straight glitches (fix included) |
Fixed
|
|
|