Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-277834 | use_cooldown component doesn't work as expected on spawneggs. |
Duplicate
|
|
||
| MC-233858 | End Crystals don't work with advancement criterias such as "player_hurt_entity", "player_killed_entity" (etc.) |
Duplicate
|
|
||
| MC-191034 | The horizon turns black upon going below Y62. |
Duplicate
|
|
||
| MC-162545 | Summoning a Pillager with {} or any other NBT as long as you use brackets will spawn the pillager without its arms. |
Duplicate
|
|
||
| MC-151930 | Stained glass can be seen through some of the particle effects. |
Duplicate
|
|
||
| MC-135529 | Small amounts of TNT causing massive frame drops. |
Duplicate
|
|
||
| MC-125226 | Skeleton, zombie, husk, stray and wither skeleton will attack baby turtles |
Works As Intended
|
|
||
| MC-125195 | Spectator mode will still allow the swimming animations |
Fixed
|
|
|
|
| MC-124351 | Zombie Horse texture isn't showing up & middileclicking them |
Duplicate
|
|
||
| MC-122228 | Opening a double (trapped) chest plays the open and close sound twice |
Fixed
|
|
|
|
| MC-121628 | Horse armor textures z-fighting |
Fixed
|
|
|
|
| MC-112267 | Elytra's and minecarts |
Duplicate
|
|