Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-305397 | The gear equip sound does not play when equipping a shield in the offhand using the F hotkey. |
Duplicate
|
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| MCPE-233164 | Drowned with tridents cannot melee attack while riding a zombie nautilus |
Unconfirmed
|
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| MCPE-232700 | Golden horse armor was incorrectly given 2 armor toughness instead of diamond horse armor |
Fixed
|
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||
| MCPE-232660 | Certain percentage values cannot be selected on the Vibrant Visuals brightness calibration slider. |
Won't Fix
|
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| MCPE-232370 | Drowned riders cannot control the movement of their zombie nautilus. |
Confirmed
|
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| MC-304213 | Zombies, husks and drowned hold out the incorrect arm when holding spears |
Works As Intended
|
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| MC-304212 | Zombie nautiluses being ridden by mobs can still be leashed, unlike zombie horses and camel husks |
Fixed
|
|
||
| MC-303883 | Player-placed trial spawners function differently from naturally-generated trial spawners |
Works As Intended
|
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||
| MCPE-230481 | Saddled pigs in water still sink and dismount their rider, unlike other mounts |
Works As Intended
|
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||
| MC-303857 | Saddled pigs in water still sink and dismount their rider, unlike other mounts |
Duplicate
|
|
||
| MCPE-230231 | Parched cannot spawn as riders of Spider Jockeys |
Fixed
|
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| MC-303590 | Zombie Nautiluses ridden by hostile mobs are not hostile. |
Duplicate
|
|
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| MC-303475 | Spears held in the off hand appear lower than in the main hand when charging |
Duplicate
|
|
||
| MC-303331 | There is no sound for feeding zombie horses red mushrooms |
Fixed
|
|
||
| MC-303302 | Zombies summoned by reinforcements attempt to attack players in Creative mode. |
Duplicate
|
|
||
| MCPE-229484 | Drowned riders on zombie nautiluses can spawn without a Trident. |
Community Consensus
|
|
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| MC-303077 | Nautilus and Zombie Nautilus cannot deal damage with their ram attack when being ridden by a mob |
Duplicate
|
|
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| MC-302954 | Zombified Piglins no longer run faster when angered |
Duplicate
|
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| MCPE-228290 | Visual bug: Door breaking animation still plays after a zombie is interrupted breaking a door. |
Duplicate
|
|
||
| MC-301297 | Copper Golem cannot pathfind under 1 1/2 block tall gaps |
Duplicate
|
|
||
| MC-301296 | Attempting to locate an End City using the /locate command in the End causes massive desync |
Duplicate
|
|
||
| MC-300931 | Rideable mobs cannot be mounted while holding one of their preferred food items and no other action can be done |
Confirmed
|
|
||
| MCPE-221864 | "Enchanted hit" particles are produced when hitting ANY mob using the Smite enchantment, instead of only undead mobs. |
Duplicate
|
|
||
| MCPE-221862 | Parity Issue: "Enchanted hit" particles aren't produced when hitting aquatic mobs/mobs in water with the Impaling enchantment. |
Unconfirmed
|
|
||
| MCPE-221121 | Mobs spawned from Ominous Trials drop their equipment |
Duplicate
|
|
||
| MCPE-221119 | Inconsistency: Spider jockeys cannot have a Bogged rider, despite other skeletons spawning as riders |
Fixed
|
|
||
| MC-297250 | Parity issue: Happy Ghast spawn egg does not have a chance to spawn a Ghastling in Java Edition |
Won't Fix
|
|
||
| MCPE-202027 | Happy ghast spawn egg has a chance to spawn a ghastling instead |
Duplicate
|
|
||
| MC-280293 | Parity Issue: In Java Edition, Armadillos don't keep track of the last player that hit them and regard them as a threat. |
Won't Fix
|
|
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| MC-279399 | Some underground Overworld structures do not generate in Superflat worlds even under the correct conditions |
Duplicate
|
|
||
| MCPE-188709 | [Duplicate] Book and Enchanted Book item rarity tiers are switched. |
Duplicate
|
|
||
| MC-278157 | [Invalid] Bogged is missing a texture for the bottom face of its head. |
Invalid
|
|
||
| MC-277461 | [Duplicate] Idle creakings have a very slow movement speed |
Duplicate
|
|
||
| MCPE-185952 | Wrong death message is displayed when being killed by a mob's smash attack |
Fixed
|
|
||
| MCPE-185913 | Wither Skeleton’s new step sounds are too quiet |
Fixed
|
|
||
| MC-275382 | [Duplicate] Drowned don’t have an animation for throwing a trident in Java Edition |
Duplicate
|
|
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| MCPE-183532 | [Duplicate] Drowned who pick up and equip tridents(not naturally spawned with them) only use the melee attack. |
Duplicate
|
|
||
| MC-270614 | A trapdoor in chamber_8 is rotated the wrong way |
Fixed
|
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||
| MC-270606 | [Duplicate] The dispenser on the fountain in the Eruption chamber doesn't generate containing a water bucket. |
Duplicate
|
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| MCPE-179422 | [Duplicate] Crossbows don't use "crossbow.loading.end" sound event, and instead use "crossbow.loading.middle" sound event twice. |
Duplicate
|
|
||
| MC-266487 | Trial spawners will not activate or spawn mobs if the "doMobSpawning" game rule is set to false |
Confirmed
|
|
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| MC-266396 | [Duplicate] Sometimes, Drowned who are targeting a player will freeze in place. |
Duplicate
|
|
||
| MCPE-164986 | [Duplicate] Doors and other items don't have their new Java parity sounds and are only in the Next Major update toggle. |
Duplicate
|
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