Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-132613 | NBT is removed when zombies/husks convert |
Duplicate
|
|
||
| MC-132516 | Evokers aren't converting blue sheep into red sheep |
Duplicate
|
|
||
| MC-132047 | Splash potion particles offset |
Duplicate
|
|
||
| MC-132038 | Some angry neutral mobs become neutral again if you reload the world |
Duplicate
|
|
||
| MC-131947 | Bow animations are reversed |
Duplicate
|
|
||
| MC-131451 | Reloading while a mob is dying prevents xp drops |
Cannot Reproduce
|
|
||
| MC-131448 | Projectiles "forget" their throwers after reloading |
Duplicate
|
|
||
| MC-131337 | Trident on fire does not set mobs on fire |
Confirmed
|
|
||
| MC-131334 | Sides of water do not render through certain blocks |
Duplicate
|
|
||
| MC-131205 | Attribute Modifiers remove "base" stats |
Works As Intended
|
|
||
| MC-130690 | EntityTag for spawn eggs is not working |
Fixed
|
|
|
|
| MC-130464 | Downwards flowing water creating bubble columns |
Fixed
|
|
|
|
| MC-130463 | Sponges do not absorb bubble columns |
Fixed
|
|
|
|
| MC-129084 | Negative Amplifiers behave like Amplifier 0 |
Duplicate
|
|
||
| MC-92293 | Debug world crash in the nether |
Invalid
|
|
||
| MC-74971 | EnderCrystal fire doesn't die out when the crystal blows up |
Duplicate
|
|
||
| MC-73354 | Clear command syntax |
Invalid
|
|
||
| MC-71976 | Summoning an EnderDragon with NoAI:1 doesn't work |
Duplicate
|
|
||
| MC-70076 | World border cannot exceed X/Z +/- 29999984 |
Duplicate
|
|
||
| MC-69180 | Unable to summon object Fireball |
Duplicate
|
|
||
| MC-66296 | Getting shot by an arrow crashes minecraft |
Invalid
|
|
||
| MC-65693 | Chests do not render |
Duplicate
|
|
||
| MC-65644 | Mob overlays do not render |
Cannot Reproduce
|
|
||
| MC-64983 | Powering a lever on an upside-down slab breaks the lever |
Duplicate
|
|
||
| MC-64978 | Signs can't be placed on other signs |
Duplicate
|
|
||
| MC-64832 | Armor or blocking with a sword doesn't render correctly on players |
Duplicate
|
|
||
| MC-64829 | 32 chunk render distance causes flickering blocks |
Duplicate
|
|
||
| MC-64089 | Primed tnt is moved by water currents |
Works As Intended
|
|
||
| MC-64085 | Endermen are still hostile after being drenched in water |
Duplicate
|
|
||
| MC-63643 | Customized terrain presets not working |
Duplicate
|
|
||
| MC-63329 | Repetitive crashing due to "tessellating block in world" |
Duplicate
|
|