Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-189954 | Observers react to updates if they already have a scheduled tick |
Won't Fix
|
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| MC-172213 | Redstone components lose 1 tick of delay when (de-)activated by a player input |
Community Consensus
|
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| MC-171211 | Observers no longer detect a piston base starting to retract |
Fixed
|
|
|
|
| MC-139401 | Pistons are no longer (redstone) transparent |
Fixed
|
|
|
|
| MC-137127 | Observers do not react to pulsing pistons correctly when they're retracting an observer facing away from it. |
Confirmed
|
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| MC-136566 | When a piston retracts an active observer and is immediately repowered, it does not extend |
Confirmed
|
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||
| MC-135390 | Pistons react inconsistently to certain 4 gametick pulses |
Fixed
|
|
|
|
| MC-135194 | Pistons react 1 gametick too late |
Fixed
|
|
|
|
| MC-135053 | Sticky pistons get stuck when receiving a 0 gametick pulse |
Fixed
|
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|