Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-238793 | Excessive chunks sent to client with low render distance |
Fixed
|
|
|
|
| MC-195351 | Comparator in compare mode can schedule unneeded tileticks |
Fixed
|
|
|
|
| MC-183156 | Double bounce FOV at high ping |
Community Consensus
|
|
||
| MC-182868 | Rail updates are 4-5x times laggier since 1.14 if the rail is on top of a non-full cube |
Fixed
|
|
|
|
| MC-182514 | 15 Block States per SubChunk Limit during World Upgrade |
Fixed
|
|
|
|
| MC-175299 | Player falls out of bed if entering from a mount |
Fixed
|
|
||
| MC-175090 | Partially filled hoppers can delete bone meal from composters |
Confirmed
|
|
|
|
| MC-174568 | Rail updates are 3-4x times laggier since 1.13 |
Fixed
|
|
|
|
| MC-173339 | Comparators lit base texture is incorrect |
Fixed
|
|
|
|
| MC-172307 | All loaded tileticks instantly run in the first tick after loading the chunk |
Fixed
|
|
|
|
| MC-172302 | Item pickup animation is gone |
Duplicate
|
|
||
| MC-167416 | Distance from where a monster will stop you from sleeping is off center |
Fixed
|
|
|
|
| MC-167235 | Distance from where you can enter a bed is off center |
Fixed
|
|
|
|
| MCL-12149 | Missing period "." in the current downloaded amount |
Duplicate
|
|
||
| MC-161402 | Order in which block updates are sent is directional |
Confirmed
|
|
||
| MC-134004 | Large lag spike when breaking y=0 blocks |
Incomplete
|
|
||
| MC-134002 | Blocks at y=-64 don't render on a map |
Fixed
|
|
||
| MC-8645 | Redstone wire receiving level 1 power from a block, pointing at another block with wire on it will not power that block |
Fixed
|
|