Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-135186 | Pistons can only be re-pulsed 5 or more gameticks later. |
Fixed
|
|
|
|
| MC-135185 | All redstone components can become stuck in a powered state when indirectly unpowered |
Fixed
|
|
|
|
| MC-135173 | When a sticky piston ejects an observer into another observer the 2 output pulses are too close together |
Duplicate
|
|
||
| MC-135172 | Under certain conditions pistons can't be powered for the first 2 gameticks after being moved |
Fixed
|
|
|
|
| MC-134300 | Inconsistency with update order when pistons retract other pistons |
Fixed
|
|
|
|
| MC-134298 | Observers don't detect retracting sticky pistons |
Fixed
|
|
|
|
| MC-134297 | Observers detect moved blocks late in 1.13 |
Fixed
|
|
|