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Key
Summary
Status
Reporter
Assignee
Created
MC-271467
New duplicating item glitch
Duplicate
NoylJackson
MCPE-163438
In Bedrock Edition, Sculk Shrieker's particles phase through blocks above it
Won't Fix
NoylJackson
MCPE-161060
mobs can still spawn in ancient cities ruining the experience mobs can still spawn in ancient cities ruining the experience
Duplicate
NoylJackson
MCPE-161041
The pistons are smooth but not the blocks that are moved by them
Duplicate
NoylJackson
MCPE-161040
On the Bedrock Edition there are still the old sounds of doors, trapdoors, water, wither skeletons and much more
Invalid
NoylJackson
MCPE-160109
The shrieker's scream is low in volume
Incomplete
NoylJackson
MCPE-160005
The sounds of the sculk shrieker when calling the warden are very different from the Java Edition
Confirmed
NoylJackson
MCPE-160004
Sculk shrieker particles last longer than Java
Confirmed
NoylJackson
MCPE-159750
In the new beta 1.19.20.23 skins are not loaded
Incomplete
NoylJackson
MCPE-157979
Sculk in Ancient Cities
Duplicate
NoylJackson
MCPE-157978
The animation of the warden while sniffing is different than in Java
Incomplete
NoylJackson
MCPE-157977
the warden animation as it emerges is a little different from Java and has different behaviorsthe warden animation as it emerges is a little different from Java and has different behaviors
Incomplete
NoylJackson
MCPE-157608
Structures of ancient cities are generated above pools of lava or water.
Incomplete
NoylJackson
MCPE-157532
In ancient cities, there are very few sculks
Duplicate
NoylJackson
MCPE-156962
the sound of the warden's heartbeat is not coordinated with the pulsing souls
Incomplete
NoylJackson
MCPE-156598
the iron golem can hit the warden through the glass panels
Duplicate
NoylJackson
MCPE-156400
The warden is not distracted while sniffing
Confirmed
NoylJackson
MCPE-156399
The warden does not give the effect of darkness when it spawns.
Duplicate
NoylJackson
MCPE-155561
The shrieker particles have a sort of sequence based on the scream
Cannot Reproduce
NoylJackson
MCPE-155560
Warden texture is different from Java Edition
Cannot Reproduce
NoylJackson
MCPE-155520
Early warden emerge sound
Works As Intended
NoylJackson
MCPE-155519
Warden's head intersects its body during the scream animation
Cannot Reproduce
NoylJackson
MCPE-155510
particles of the Sculk Shrieker scream are not visible when viewed from certain visuals.
Duplicate
NoylJackson
MCPE-155454
The Sculk sensors do not warn the warden
Duplicate
NoylJackson
MCPE-155409
Doors, iron doors, trapdoors, gates, chests, and water sound different from Java Edition
Invalid
NoylJackson
MCPE-154544
The warden jumps when the animation of when he emerges ends
Fixed
NoylJackson
MCPE-154543
When the warden emerges from the ground it makes these "particles" that annoy
Duplicate
NoylJackson
MCPE-154310
When the warden emerges from the ground it makes these "particles" and makes a jump as soon as the animation ends
Invalid
NoylJackson
MCPE-154307
The shrieker particles disappear when viewed from a certain point of view
Duplicate
NoylJackson
MCPE-154305
The warden is not distracted by bullets
Duplicate
NoylJackson