Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-271467 | New duplicating item glitch |
Duplicate
|
|
||
| MCPE-163438 | In Bedrock Edition, Sculk Shrieker's particles phase through blocks above it |
Won't Fix
|
|
||
| MCPE-161060 | mobs can still spawn in ancient cities ruining the experience mobs can still spawn in ancient cities ruining the experience |
Duplicate
|
|
||
| MCPE-161041 | The pistons are smooth but not the blocks that are moved by them |
Duplicate
|
|
||
| MCPE-161040 | On the Bedrock Edition there are still the old sounds of doors, trapdoors, water, wither skeletons and much more |
Invalid
|
|
||
| MCPE-160109 | The shrieker's scream is low in volume |
Incomplete
|
|
||
| MCPE-160005 | The sounds of the sculk shrieker when calling the warden are very different from the Java Edition |
Confirmed
|
|
||
| MCPE-160004 | Sculk shrieker particles last longer than Java |
Confirmed
|
|
||
| MCPE-159750 | In the new beta 1.19.20.23 skins are not loaded |
Incomplete
|
|
||
| MCPE-157979 | Sculk in Ancient Cities |
Duplicate
|
|
||
| MCPE-157978 | The animation of the warden while sniffing is different than in Java |
Incomplete
|
|
||
| MCPE-157977 | the warden animation as it emerges is a little different from Java and has different behaviorsthe warden animation as it emerges is a little different from Java and has different behaviors |
Incomplete
|
|
||
| MCPE-157608 | Structures of ancient cities are generated above pools of lava or water. |
Incomplete
|
|
||
| MCPE-157532 | In ancient cities, there are very few sculks |
Duplicate
|
|
||
| MCPE-156962 | the sound of the warden's heartbeat is not coordinated with the pulsing souls |
Incomplete
|
|
||
| MCPE-156598 | the iron golem can hit the warden through the glass panels |
Duplicate
|
|
||
| MCPE-156400 | The warden is not distracted while sniffing |
Confirmed
|
|
||
| MCPE-156399 | The warden does not give the effect of darkness when it spawns. |
Duplicate
|
|
||
| MCPE-155561 | The shrieker particles have a sort of sequence based on the scream |
Cannot Reproduce
|
|
||
| MCPE-155560 | Warden texture is different from Java Edition |
Cannot Reproduce
|
|
||
| MCPE-155520 | Early warden emerge sound |
Works As Intended
|
|
||
| MCPE-155519 | Warden's head intersects its body during the scream animation |
Cannot Reproduce
|
|
||
| MCPE-155510 | particles of the Sculk Shrieker scream are not visible when viewed from certain visuals. |
Duplicate
|
|
||
| MCPE-155454 | The Sculk sensors do not warn the warden |
Duplicate
|
|
||
| MCPE-155409 | Doors, iron doors, trapdoors, gates, chests, and water sound different from Java Edition |
Invalid
|
|
||
| MCPE-154544 | The warden jumps when the animation of when he emerges ends |
Fixed
|
|
||
| MCPE-154543 | When the warden emerges from the ground it makes these "particles" that annoy |
Duplicate
|
|
||
| MCPE-154310 | When the warden emerges from the ground it makes these "particles" and makes a jump as soon as the animation ends |
Invalid
|
|
||
| MCPE-154307 | The shrieker particles disappear when viewed from a certain point of view |
Duplicate
|
|
||
| MCPE-154305 | The warden is not distracted by bullets |
Duplicate
|
|