Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-254453 | Water texture is plain blue |
Duplicate
|
|
||
| MC-252627 | Mud Blocks are misaligned |
Duplicate
|
|
||
| MC-252019 | Item frames with maps will pop |
Duplicate
|
|
||
| MC-251978 | Armor pieces play the armor equip sound when their durability is changed |
Duplicate
|
|
||
| MC-251501 | Strongholds are /placed without corridors |
Won't Fix
|
|
||
| MC-251499 | Cats using the /place structure swamp_hut won't spawn black |
Duplicate
|
|
||
| MC-251498 | Witch huts don't have connected fences when placed |
Confirmed
|
|
||
| MC-251497 | Desert Pyramids get deformed using the /place structure command |
Duplicate
|
|
||
| MC-251058 | The randomTickSpeed doesn't speed up egg hatching. |
Duplicate
|
|
||
| MC-250958 | Sculk Sensors don't detect goat horns |
Duplicate
|
|
||
| MC-250957 | Everyone is Alex or Steve |
Duplicate
|
|
||
| MC-250523 | All targets in /tp are there two times |
Duplicate
|
|
||
| MC-250190 | Wardens with non-existent nbt data will immediately dig into the ground |
Duplicate
|
|
||
| MC-250188 | When moving out of range, the Warden can sonic charge, but visually doesn't do the sonic boom |
Confirmed
|
|
||
| MC-249773 | When walking right above the sculk block, it detects it, like stepping on the sculk block. |
Duplicate
|
|
||
| MC-249772 | Jumping, walking, etc... on the edge of a wool block creates vibrations |
Duplicate
|
|
||
| MC-249637 | The Deep Dark can spawn outside caves in deepslate without sculk |
Incomplete
|
|
||
| MC-249561 | Mangrove Propagules don't break when placed in lava |
Duplicate
|
|
||
| MC-249497 | Spectator Mode vision in different modes |
Awaiting Response
|
|