Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-304835 | The player can damage their vehicle with items with the attack_range component (provided the vehicle is within range) |
Confirmed
|
|
||
| MC-304830 | Using an item before attacking with an item with the minimum_attack_charge component and trying to attack again plays the attack animation |
Confirmed
|
|
||
| MC-304816 | The Trident with the Riptide enchantment used by riding a Nautilus hurts it and propulse a little bit ourself even we are mouting |
Duplicate
|
|
||
| MC-302980 | Unable to join a world by being kicked for "Invalid player data" |
Duplicate
|
|
||
| MC-302417 | Load functions are executed after the player joins |
Works As Intended
|
|
||
| MC-301927 | Happy Ghasts don't moves correctly when their Motion NBT tag is changed by the data command when you are riding it |
Won't Fix
|
|
||
| MC-298633 | Happy Ghast gets you stuck in blocks while riding and gets stuck in blocks upon dismount |
Fixed
|
|
||
| MC-298553 | The "exit_action" is executed even the "after_action" is set to "none" in Dialogs |
Works As Intended
|
|
||
| MC-298472 | Dialogs can't sometimes have "after_action" field set to "none" |
Works As Intended
|
|
||
| MC-298466 | When clicking the "yes" button to confirm command execution in a dialog, if the player is put into another dialog, the click sound from the "yes" button will not be played until it is closed |
Fixed
|
|
|
|
| MC-298457 | Button of "exit_action" field in Dialog doesn't close the Dialog when "after_action" field isn't set to "close" |
Works As Intended
|
|
||
| MC-298456 | Elements (buttons, body, inputs...) in Dialogs aren't centered |
Duplicate
|
|
||
| MC-298310 | Dialog buttons can't execute say command and can't suggest any command |
Invalid
|
|
||
| MC-298301 | Blinking the cursor shifts all characters to the right of a multilines text field input in Dialogs |
Fixed
|
|
|
|
| MC-298116 | The warning text in the confirm link screen is no longer visible |
Fixed
|
|
|
|
| MC-297985 | Horses are leashed with 4 leashes from Happy Ghasts |
Works As Intended
|
|
||
| MC-297962 | Can't use multiple returns of Dialogs with multiple inputs for players without permissions |
Invalid
|
|
||
| MC-297961 | Can't show dialogs that are in a JSON file of a Datapack |
Cannot Reproduce
|
|
||
| MC-297923 | Can't increase scale attribute of Happy Ghast |
Duplicate
|
|
||
| MC-297921 | Dialog doesn't execute say command and can't suggest command |
Invalid
|
|
||
| MC-297914 | Waypoints doesn't showns in Survival/Adventure mode |
Cannot Reproduce
|
|
||
| MC-297913 | JSON files in Datapacks don't work when there is a certain blank object or list inside |
Plausible
|
|
||
| MC-297912 | Dialog in "Confirmation" or "Dialog" types prevents to close the interface when execute command that needs permissions |
Works As Intended
|
|
||
| MC-297911 | Glitch on Happy Ghast |
Duplicate
|
|
||
| MC-296498 | Missing custom scoreboard types for riding detection |
Invalid
|
|
||
| MC-296494 | The player sometimes falls from a happy ghast when reconnecting to a world |
Fixed
|
|
||
| MCPE-204545 | Vibrant Visuals display black square when looking in certain directions and when I'm too high in a world |
Awaiting Response
|
|
||
| MC-295976 | Sculk don't have texture rendered |
Invalid
|
|
||
| MC-280411 | Items with block_attack component don't loose durability |
Duplicate
|
|
||
| WEB-7728 | Can't post bug in the Bug Tracker |
Awaiting Response
|
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