Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-100260 | Explosion impulse on non-living entities is not attenuated by power, distance, or obstructions |
Fixed
|
|
|
|
| MC-99945 | Cooked fish with numeric IDs not imported properly |
Fixed
|
|
|
|
| MC-99737 | Desync when player enters boat that is outside another player's visual range |
Duplicate
|
|
||
| MC-80280 | Cuboid selector boundaries are inconsistent, affected by previously used selectors |
Incomplete
|
|
||
| MC-66089 | Explosion physics changed, range of some TNT cannons greatly reduced |
Fixed
|
|
|
|
| MC-65697 | Explosion force on entities is directionally biased |
Fixed
|
|
|
|
| MC-61586 | Client freezes for ~1 second in multiplayer when opacity of a block changes next to unloaded chunk |
Fixed
|
|
|
|
| MC-44823 | Rapid teleports cause occasional rubber-banding |
Fixed
|
|
||
| MC-29319 | Instant health causes "fake" damage after negative maxHealth modifier applied |
Duplicate
|
|
||
| MC-25101 | Unnecessary block update when spawner tries to spawn |
Invalid
|
|
||
| MC-7779 | Kills from redstone activated TNT credited to wrong player |
Duplicate
|
|
||
| MC-4164 | Long freeze waiting for SRV records |
Duplicate
|
|