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Key
Summary
Status
Reporter
Assignee
Created
MC-169102
Campfire smoke is rendered outside the set view distance if the part is loaded
Community Consensus
Kademlia
MC-169100
Visible flying blocks (above 240) outside of view distance if flying above 256
Invalid
Kademlia
MC-103535
Async FileSavingProcess will cause chunk overwrites/data loss ( Fix included )
Duplicate
Kademlia
MC-102236
GameProfile SKIN data is order dependent despite being json key-value data
Awaiting Response
Kademlia
MC-100342
Several Non-Ticking blocks are marked as ticking forcing the growth-algorithm to check chunks needlessly
Fixed
Kademlia boq
MC-100341
Getting the lightlevel of a block at a chunkborder causes the neighbor chunk to be loaded
Awaiting Response
Kademlia Erik Broes
MC-100339
Initializing a new Player will always load a chunk in the spawn area
Awaiting Response
Kademlia
MC-100333
Entities from old (<= 1.5.2) worlds are killed when loaded in current versions due to a typo in the health data fixer
Fixed
Kademlia Erik Broes
MC-80966
Lightcalculation of ChunkSelection faulty implemented resulting in client bugs (empty chunks don’t show light/render dark)
Fixed
Kademlia Fry
MC-80782
Memoryleak caused by Maps; even post reconnect
Fixed
Kademlia
MC-80298
Clients ignore Packets if there is not at least a tick between them ( 'Invisibile Entities' )
Awaiting Response
Kademlia
MC-80297
Map Updates are ignored post world-change
Duplicate
Kademlia