Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-169102 | Campfire smoke is rendered outside the set view distance if the part is loaded |
Community Consensus
|
|
||
| MC-169100 | Visible flying blocks (above 240) outside of view distance if flying above 256 |
Invalid
|
|
||
| MC-103535 | Async FileSavingProcess will cause chunk overwrites/data loss ( Fix included ) |
Duplicate
|
|
||
| MC-102236 | GameProfile SKIN data is order dependent despite being json key-value data |
Awaiting Response
|
|
||
| MC-100342 | Several Non-Ticking blocks are marked as ticking forcing the growth-algorithm to check chunks needlessly |
Fixed
|
|
|
|
| MC-100341 | Getting the lightlevel of a block at a chunkborder causes the neighbor chunk to be loaded |
Awaiting Response
|
|
|
|
| MC-100339 | Initializing a new Player will always load a chunk in the spawn area |
Awaiting Response
|
|
||
| MC-100333 | Entities from old (<= 1.5.2) worlds are killed when loaded in current versions due to a typo in the health data fixer |
Fixed
|
|
|
|
| MC-80966 | Lightcalculation of ChunkSelection faulty implemented resulting in client bugs (empty chunks don’t show light/render dark) |
Fixed
|
|
|
|
| MC-80782 | Memoryleak caused by Maps; even post reconnect |
Fixed
|
|
||
| MC-80298 | Clients ignore Packets if there is not at least a tick between them ( 'Invisibile Entities' ) |
Awaiting Response
|
|
||
| MC-80297 | Map Updates are ignored post world-change |
Duplicate
|
|