Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-213266 | Customizing huge_red_mushroom feature crashes the game |
Awaiting Response
|
|
||
| MC-165249 | Tick function summoning an invisible armorstand causes some of those armor stands to render transluscent for 1 frame |
Duplicate
|
|
||
| MC-150259 | Guardians not spawning on older ocean monuments |
Duplicate
|
|
||
| MC-131837 | Torch blockmodel missing "normal" variant |
Duplicate
|
|
||
| MC-131444 | Prismarine bricks variants wrong names |
Works As Intended
|
|
||
| MC-126563 | Monument pillars generation does not replace tall seagrass |
Duplicate
|
|
||
| MC-126467 | Glowing blocks give yellowish light underwater |
Fixed
|
|
||
| MC-126466 | Cant use anvils if vanilla datapack is disabled |
Duplicate
|
|
||
| MC-126394 | Guardian beam not aligned! |
Duplicate
|
|
||
| MC-126155 | Structure Block Floating Nameplates Not Working |
Duplicate
|
|
||
| MC-125162 | Can't shoot in adventure mode |
Duplicate
|
|
||
| MC-125150 | Cant use sneakTime as objective criteria |
Invalid
|
|
||
| MC-87294 | EntityId tag doesnt work with /setblock for spawners! |
Duplicate
|
|
||
| MC-57581 | Underwater Sea Lanterns "Yellowish" effect |
Incomplete
|
|
||
| MC-57576 | Water Looks like Coal |
Duplicate
|
|