Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-305521 | Spear charge animation is broken on Left Hand Skin Option |
Duplicate
|
|
||
| MC-277962 | Chiseled Resin Bricks have a miscolored pixel |
Fixed
|
|
|
|
| MC-277940 | breaking Creaking Hearts do not count as a kill statistic for Creakings |
Duplicate
|
|
||
| MC-277871 | Creaking Hearts do not have a unique place sound |
Fixed
|
|
||
| MC-273384 | Freezing in place swimming after sprint attacking |
Duplicate
|
|
||
| MC-269356 | Heavy Core cannot be oriented despite its blockstates suggesting otherwise |
Fixed
|
|
|
|
| MC-268643 | Wind Charges pass through blocks that aren't full cubes |
Duplicate
|
|
||
| MC-266079 | Copper Trapdoors use iron sounds instead of Copper sounds |
Duplicate
|
|
||
| MC-266077 | Copper Door uses iron sounds instead of Copper sounds |
Awaiting Response
|
|
||
| MC-266076 | Copper Grates can't be waterlogged |
Fixed
|
|
|
|
| MC-263331 | No step sounds for walking on the bottom placement of a trapdoor |
Duplicate
|
|
||
| MC-260078 | Identical Decorated Pots cannot be stacked |
Works As Intended
|
|
||
| MC-260071 | Sniffer Digging Sounds can be heard from way too far |
Fixed
|
|
|
|
| MC-260065 | Sniffers have extremely low health for their size |
Works As Intended
|
|
||
| MC-260038 | Sniffer does not have smooth animation transitions for some of its animations, like sniffing |
Fixed
|
|
|
|
| MC-256657 | Bamboo Fence Gate is missing texture faces |
Duplicate
|
|
||
| MC-256651 | Camels' walking animations don't scale with their movement speed |
Awaiting Response
|
|
|
|
| MC-256650 | Frogs don't have smooth transitions to their idle states when they stop moving |
Fixed
|
|
|
|
| MC-250947 | Ancient City center is completely obstructed and in aquifier |
Duplicate
|
|
||
| MC-249922 | Amethyst geodes can intersect ancient cities |
Confirmed
|
|
||
| MC-249440 | Wardens have an extremely short sniff/detection radius |
Invalid
|
|
||
| MC-249387 | Warden's digging sound is the same as its emerging sound |
Fixed
|
|
|
|
| MC-249152 | Sculk Shriekers drop nothing when mined with Silk Touch |
Duplicate
|
|
||
| MCPE-108820 | Skeletons behave pre 1.9 Java |
Invalid
|
|
||
| MCPE-108818 | Splash sounds uses old sound instead of Java sounds |
Duplicate
|
|
||
| MCPE-108088 | Ghast shooting fireballs lags and doesn't play a sound |
Duplicate
|
|
||
| MCPE-107460 | Tilling Coarse Dirt turns it into farmland instead of Dirt |
Incomplete
|
|
||
| MCPE-107309 | Missing Sounds |
Invalid
|
|
||
| MCPE-95259 | 2d textures don't mirror correctly |
Duplicate
|
|
||
| MCPE-95258 | Stairs connect unwillingly to nonconnecting pieces |
Works As Intended
|
|
||
| MCPE-94383 | Blocks make a higher pitched sound when placing/breaking than in Java |
Duplicate
|
|
||
| MCPE-93358 | Many blocks like Doors, Water, and Trapdoors use old sounds |
Invalid
|
|
||
| MCPE-93182 | L shaped connecting stairs have a texture glitch |
Duplicate
|
|
||
| MCPE-89274 | Baby Zoglins don't have large heads |
Duplicate
|
|
||
| MCPE-87150 | Nether Brick Walls and Beehives/nests use incorrect sounds |
Duplicate
|
|