Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-111329 | Campfire smoke renders in front of dropped items with RTX/ray tracing enabled |
Confirmed
|
|
||
| MCPE-76213 | Music gets interrupted when player submerges into water |
Fixed
|
|
||
| MCPE-66901 | Burning Items in Fire/Soul Fire Makes No Sound |
Works As Intended
|
|
||
| MCPE-66899 | Soul Fire Makes No Sound |
Fixed
|
|
||
| MCPE-63723 | Fire damage isn't long enough |
Confirmed
|
|
||
| MCPE-51680 | [Duplicate] Specifically Pillager Capitans are passive with players |
Duplicate
|
|
||
| MCPE-50173 | Left & Right arms of the player in 1st person behave as if Veiw Bobbing is disabled |
Duplicate
|
|
||
| MCPE-48847 | Fish stop swimming after a while. |
Duplicate
|
|
||
| MCPE-48846 | Entities can still "look" at the player, even though they are invisible. |
Confirmed
|
|
||
| MCPE-48739 | Rare bug causing mobs to not take damage in berry bushes even if they're moving around. |
Duplicate
|
|
||
| MCPE-47168 | AI loops when path-finding gets interrupted by a Lead. |
Fixed
|
|
||
| MCPE-43831 | Trident w/ Loyalty Doesn't Make The Returning Sound To The Player But The Trident. |
Fixed
|
|
||
| MCPE-43830 | Fishing Bobber Freaks Out If Noting Is Caught. |
Fixed
|
|
||
| MCPE-43829 | Endermen Staring Sound Would Begin Playing Despite Player Currently In Creative Mode. |
Duplicate
|
|
||
| MCPE-43828 | Chorus Fruit Has Cool-down Applied Before Consumption.. |
Duplicate
|
|
||
| MCPE-43826 | Riptide Enchantment On Tridents Lacks Player Animation. |
Duplicate
|
|
||
| MCPE-43434 | You are able to fish in waterlogged blocks |
Works As Intended
|
|
||
| MCPE-43353 | (REMOVED FEATURE) Entities & Players exported from structure blocks do not appear despite both toggles enabled. |
Incomplete
|
|