Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-228333 | When the "minecraft:shooter" component is applied to the item with the "charge_on_draw" property set to true and the item is charged, the item will begin reloading immediately after it is fired with a single action |
Confirmed
|
|
||
| MCPE-228332 | When the "minecraft:shooter" component is applied to the item with the "charge_on_draw" property set to true and the item is charged, there is a chance that first use will not occur |
Confirmed
|
|
||
| MCPE-228331 | When the "minecraft:shooter" component is applied to an item and there is no ammunition available, the use animation/movement modifiers will still occur |
Confirmed
|
|
||
| MCPE-225193 | The itemUse before event prevents the user from throwing items out of a bundle. |
Unconfirmed
|
|
||
| MCPE-217612 | Cherry Log Stripping Sound is Incorrect |
Duplicate
|
|
||
| MCPE-166688 | The Initial Hit on a Player with High Defensive Armor is Different from Following Hits |
Cannot Reproduce
|
|
||
| MCPE-166684 | Sounds Played at the Players Location are Incorrect when Moving |
Incomplete
|
|
||
| MCPE-166075 | Player velocity is sometimes incorrectly read as '0' |
Awaiting Response
|
|