Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-122487 | Randomized blockstates do not apply full models |
Fixed
|
|
|
|
| MC-108733 | Blocks with entity models don't render properly in debug worlds |
Duplicate
|
|
||
| MC-93086 | Punching invulnerable entities plays player attack sound |
Works As Intended
|
|
||
| MC-33461 | Invisible tripwire |
Fixed
|
|
||
| MC-27542 | Uni-directional pistons crashes game when updated |
Duplicate
|
|
||
| MC-15021 | Player heads have bugged texture |
Fixed
|
|
||
| MC-14944 | Weighted pressure plates' names are too long to be renamed |
Fixed
|
|
|
|
| MC-14863 | Unable to name a mob "Name Tag" |
Duplicate
|
|
||
| MC-12994 | Active comparator doesn't give off light / unused comparator block |
Duplicate
|
|
||
| MC-9266 | Translucent blocks in item frames / Water in cauldron appear opaque with HUD off |
Fixed
|
|
||
| MC-7084 | Game crashes when looking into a chest that contains items that crash the game |
Fixed
|
|
||
| MC-6744 | Looking at certain items crashes the game |
Fixed
|
|
|
|
| MC-4077 | Player hitboxes in debug mode are rendered too high |
Fixed
|
|