Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-303670 | Nautiluses with no AI don't suffocate out of water |
Works As Intended
|
|
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| MC-303126 | NoAi nautili suffocate out of water unlike other aquatic mobs |
Invalid
|
|
||
| MC-303103 | Wolves' eyes don't turn red when aggroed |
Duplicate
|
|
||
| WEB-8301 | bugs.mojang.com's certificate is expired |
Fixed
|
|
||
| MC-302978 | The zombie horse spawn egg's color palette does not matches the actual mob |
Duplicate
|
|
||
| MC-302743 | Repeatedly using a spear keeps performing charge attacks every 10 ticks |
Fixed
|
|
||
| MC-302699 | Lunge neither propels the player nor consumes durability when submerged underwater |
Works As Intended
|
|
||
| MC-302685 | Lunge propels the player even when aiming for an entity |
Works As Intended
|
|
||
| MC-302679 | You don't get the custom inventory while riding a nautilus |
Invalid
|
|
||
| MC-301776 | Copper golem statues in the sitting pose are rendered too low in the inventory |
Confirmed
|
|
||
| MC-301773 | Hostile mobs don't react to a mannequin |
Invalid
|
|
||
| MC-301767 | Mannequins cannot stand on happy ghasts |
Works As Intended
|
|
||
| MC-301240 | The fetchprofile command doesn't give a list of players as other commands |
Works As Intended
|
|
||
| MC-301229 | Path blocks aren't affected by copper statues |
Confirmed
|
|
||
| MC-300974 | Upon dying and respawning the sound of an item that fills an item frame is heard |
Duplicate
|
|
||
| MC-300763 | Copper golems with no AI still play the spinning animation |
Duplicate
|
|
||
| MC-300724 | All the oxidization states of the lighting rod are listed in the redstone tab |
Duplicate
|
|
||
| MC-300351 | Fully oxidized copper golems don't turn in a copper golem statue |
Duplicate
|
|
||
| MC-300350 | The body's layer of all the leggings doesn't render |
Duplicate
|
|
||
| MC-300349 | Entity's shadow doesn't render on blocks that aren't full |
Duplicate
|
|
||
| MC-300347 | You can right click the copper golem even if it's not holding anything |
Duplicate
|
|
||
| MC-300346 | When a copper golem is checking inside a chest it won't be affected by gravity |
Duplicate
|
|
||
| MC-300343 | Spawned hostile mobs still appear for 1 tick when the difficulty is set to peaceful |
Duplicate
|
|
||
| MC-300339 | When an item is placed in a shelf its model will be too small |
Duplicate
|
|
||
| MC-300337 | Copper chests with diverse levels of oxidization will combine anyway |
Duplicate
|
|
||
| MC-300336 | Copper golems will try to pathfind to the nearest copper chest / normal chest even if they can't see it |
Duplicate
|
|
||
| MC-300333 | If a copper golem statue with a pose is broke it won't maintain that pose |
Duplicate
|
|
||
| MC-300329 | The model of the copper golem statue item is too big |
Duplicate
|
|
||
| MC-300327 | The copper golem spawn egg texture isn't centred |
Works As Intended
|
|
||
| MC-300325 | When the copper golem statue is in the "star" pose its model is not centred |
Duplicate
|
|
||
| MC-300320 | When a copper golem is in idle the item that it is holding goes under its feet |
Duplicate
|
|
||
| MCPE-224674 | When you kill a copper golem that holds an item, it won't drop that item |
Duplicate
|
|
||
| MCPE-224672 | Copper golems will try to pathfind to the nearest copper chest even if he can't see it |
Duplicate
|
|
||
| MC-299674 | The bamboo's breaking animation position doesn't have the same offset as the bamboo |
Invalid
|
|
||
| MCPE-224623 | Copper Golem holds items that have both a 2D texture and 3D model incorrectly |
Confirmed
|
|
||
| MCPE-224621 | The copper golem spawn egg's texture is too high |
Works As Intended
|
|
||
| MCPE-224620 | When a copper golems takes a piece of armor from a copper chest, the sound reproduced upon equipping it is heard |
Duplicate
|
|
||
| MCPE-223868 | Copper chests and copper golems spawned from waxed copper blocks aren't waxed |
Works As Intended
|
|
||
| MCPE-223867 | You can hear the sounds of the copper golems from too far |
Fixed
|
|
||
| MCPE-223866 | Waxed and un-waxed copper chests upon placed nearby combines and become a double chest |
Duplicate
|
|
||
| MC-297404 | When a boat is leashed to a Happy ghast with no ai it goes on the right |
Duplicate
|
|
||
| MC-297402 | When an entity is leashed to an happy ghast, sometimes a weird visual glitch appears |
Awaiting Response
|
|
||
| MC-296605 | If a parameter of a dried ghast is changed with the debug stick, its placement sound is heard |
Duplicate
|
|
||
| MC-296565 | The text on the right of the cursor is brought closer to the text on the left of the cursor |
Duplicate
|
|
||
| MC-296563 | /version prints nothing to chat if executed from a command block |
Works As Intended
|
|
||
| MC-296561 | Harnesses are not sorted according to the color order |
Duplicate
|
|
||
| MC-296560 | If the ghastling/happy ghast is rendered, the player will hear it (from any distance) |
Duplicate
|
|
||
| MC-296559 | When the happy ghast fly while touching the ground the player's footstep sound is heard |
Duplicate
|
|
||
| MC-296558 | The model of the Happy Gast zooms in when it is equipped with a harness |
Duplicate
|
|
||
| MC-280162 | Chickens' legs are broken |
Awaiting Response
|
|