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Key
Summary
Status
Reporter
Assignee
Created
MC-263430
Memory leak in TickingTracker
Fixed
Barteks2x
MC-251456
Matrix4f.invert is broken
Duplicate
Barteks2x
MC-235967
Block entity ticking checks chunk (target) ticket level instead of actual chunk ticking state when checking for ticking chunk, resulting in block entities being sometimes ticked in border chunks
Awaiting Response
Barteks2x
MCL-19244
Launcher randomly quits
Duplicate
Barteks2x
MC-229557
Mushroom generation very rare due to light check with no light calculated while placing mushroom feature
Duplicate
Barteks2x
MC-162522
Setting render distance to values >8 chunks freezes the game for >1 second (minutes for higher values)
Fixed
Barteks2x Fry
MC-159361
Chunks near the edge of view distance aren't sent to client after movement
Confirmed
Barteks2x
MC-158988
Minecraft will remove up to several hundred chunks per region if region file isn't exact multiple of 4096 bytes
Fixed
Barteks2x
MC-141286
Teleporting big distance freezes the server
Fixed
Barteks2x michael
MC-128547
Minecraft keeps previously used World in memory if the player has hit any entity in that world
Fixed
Barteks2x boq
MC-121586
Watchdog thread kills the server if average tick time is larger than max-tick-time/(15*20) ms for too long
Fixed
Barteks2x
MC-120079
Chunks not rendering at certain positions when joining server where the chunks have been already loaded
Awaiting Response
Barteks2x
MC-109120
Parts of area under blocks set with /fill are still fully lit clientside
Duplicate
Barteks2x
MC-107257
Possible rare concurrency issue may cause changes in chunk to be reverted
Fixed
Barteks2x
MC-62558
Rendering empty chunks/cubes in 14w29b (or number of rendered chunks on debug screen (C) is wrong)
Fixed
Barteks2x