Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-263430 | Memory leak in TickingTracker |
Fixed
|
|
||
| MC-251456 | Matrix4f.invert is broken |
Duplicate
|
|
||
| MC-235967 | Block entity ticking checks chunk (target) ticket level instead of actual chunk ticking state when checking for ticking chunk, resulting in block entities being sometimes ticked in border chunks |
Awaiting Response
|
|
||
| MCL-19244 | Launcher randomly quits |
Duplicate
|
|
||
| MC-229557 | Mushroom generation very rare due to light check with no light calculated while placing mushroom feature |
Duplicate
|
|
||
| MC-162522 | Setting render distance to values >8 chunks freezes the game for >1 second (minutes for higher values) |
Fixed
|
|
|
|
| MC-159361 | Chunks near the edge of view distance aren't sent to client after movement |
Confirmed
|
|
||
| MC-158988 | Minecraft will remove up to several hundred chunks per region if region file isn't exact multiple of 4096 bytes |
Fixed
|
|
||
| MC-141286 | Teleporting big distance freezes the server |
Fixed
|
|
|
|
| MC-128547 | Minecraft keeps previously used World in memory if the player has hit any entity in that world |
Fixed
|
|
|
|
| MC-121586 | Watchdog thread kills the server if average tick time is larger than max-tick-time/(15*20) ms for too long |
Fixed
|
|
||
| MC-120079 | Chunks not rendering at certain positions when joining server where the chunks have been already loaded |
Awaiting Response
|
|
||
| MC-109120 | Parts of area under blocks set with /fill are still fully lit clientside |
Duplicate
|
|
||
| MC-107257 | Possible rare concurrency issue may cause changes in chunk to be reverted |
Fixed
|
|
||
| MC-62558 | Rendering empty chunks/cubes in 14w29b (or number of rendered chunks on debug screen (C) is wrong) |
Fixed
|
|