Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-155092 | Mineshaft destroys the end portal |
Confirmed
|
|
||
| MCPE-153203 | Woodland Mansion generates on the wrong biome |
Confirmed
|
|
||
| MC-238937 | Minecraft in 1.18 has no shadow seeds. |
Works As Intended
|
|
||
| MC-236650 | Minecraft in 1.18 has 2^48 seeds instead of 2^64 seeds. |
Fixed
|
|
||
| MCPE-140478 | Some of badlands mineshafts don't generate corridors, crossings and slides. |
Confirmed
|
|
||
| MC-228463 | Pillager outposts generate more substructures than before |
Confirmed
|
|
||
| MCPE-127338 | Flowing water and lava are choppy below Y=0 |
Duplicate
|
|
||
| MC-223845 | Some of deepslate ores never generate in splotches of deepslates |
Duplicate
|
|
||
| MCPE-125691 | Dirt paths don't generate on villages when the Experimental Gameplay is on. |
Duplicate
|
|
||
| MCPE-100217 | Villages don't generate with expected structures |
Confirmed
|
|
||
| MCPE-99369 | Skeleton's arrow bug |
Works As Intended
|
|
||
| MCPE-81698 | Village Generation Disparity against JAVA - the probability of generating village |
Invalid
|
|
||
| MCPE-77070 | Village building probability |
Invalid
|
|
||
| MCPE-74498 | Zombie Villages generate about 25%-30% |
Duplicate
|
|