Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-304092 | Zombie horsemen, camel husk jockeys and zombie nautilus jockeys can't be spawned using default spawn eggs or spawner |
Works As Intended
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| MC-303036 | Zombie nautiluses with a negative age possess a hitbox the size of a baby nautilus |
Fixed
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| MC-302963 | Killing a player's mounted nautilus will cause that player to briefly glide upward, unaffected by gravity |
Fixed
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| MC-302960 | Riding a stranded nautilus or zombie nautilus grants the player a breath of the nautilus effect |
Works As Intended
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| MC-301577 | Block light sources produce shadows around themselves under skylight |
Fixed
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| MC-277206 | Shulker bullets can be used to apply a levitation effect to creakings |
Works As Intended
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| MC-277205 | Spectral arrows, tipped arrows and channeling tridents apply effect to creaking |
Works As Intended
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| MC-277201 | The Creaking doesn't display particles and play the damage animation when hit by conduits |
Works As Intended
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| MC-277200 | The Creaking doesn't display particles and play the damage animation when hit by falling anvils or pointed dripstones |
Works As Intended
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| MC-277196 | The creaking produces drowning bubbles even if it can't drown |
Works As Intended
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| MC-277109 | Creakings can jump up full blocks even when on honey blocks |
Works As Intended
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| MC-277107 | Creakings can be pushed by minecarts |
Works As Intended
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| MC-277106 | Creakings can shiver in the powder snow |
Won't Fix
|
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| MC-276980 | Projectiles on the wall in the water will continue to produce bubble trails |
Fixed
|
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| MC-276978 | Mobs produce the fire extinguishing sound every tick while standing in lava in rain |
Fixed
|
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| MC-276695 | Breezes can't pathfind while on lily pads |
Confirmed
|
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| MC-276638 | The server console or LAN game output spammed with "PLAYER moved too quickly!" after a player dies and respawns |
Fixed
|
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| MC-276485 | Projectile explosions cause too much knockback |
Duplicate
|
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| MC-276484 | Fireballs and wither skulls do too much damage |
Fixed
|
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| MC-276480 | Projectile no longer moves correctly when it is deflected |
Fixed
|
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| MC-276204 | Dolphins and axolotls keep trying to swim into the seabed |
Fixed
|
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| MC-276144 | Wardens can be pulled by fishing rods when emerging and digging |
Community Consensus
|
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| MC-276103 | Wind charge explosions can interact with blocks outside the world border |
Confirmed
|
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| MC-275923 | Baby dolphin picks up or throws items from a distance too far away from itself |
Community Consensus
|
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| MC-275922 | Baby dolphin produces trails particles that are too far away from itself |
Confirmed
|
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| MC-275418 | Feeding baby dolphins won't speed up their growth |
Fixed
|
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| MC-275416 | Baby squid or baby glow squid produces ink particles that are too far away from itself |
Confirmed
|
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| MC-275413 | Squids and glow squids are not affected by the thrust of the bubble column |
Fixed
|
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| MC-275410 | Flying in Creative Mode no longer resists the thrust of the bubble column |
Fixed
|
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| MC-273989 | Spectral arrows stuck in the ground never lose their effect |
Works As Intended
|
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| MC-272469 | When the wind charge, fireball or shulker bullet is in the lava, it will continue to make a high-loudness noise |
Fixed
|
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| MC-271346 | Shulker bullets will be destroyed by the fire, soul fire or lava |
Works As Intended
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| MC-271293 | Wind charge, fireball and shulker bullet makes a "Burning" sound as it passes through the lava |
Fixed
|
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| MC-270715 | Non-player entities will play an event unique sound effect when applying the bad, raid or trial omen effect |
Works As Intended
|
|
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| MCPE-180578 | Particles are always generated on the west side of the entity when the breeze is idle |
Fixed
|
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||
| MC-270573 | Mounted entities are immune to wind charge damage |
Fixed
|
|
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| MCL-24162 | Minecraft Game Survey prompts can not be closed |
Cannot Reproduce
|
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| MC-270377 | Wind charges can be hit and redirected the moment they are thrown |
Fixed
|
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| MC-270181 | Wind charges go through an entity if it is close to a player |
Fixed
|
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| MC-268636 | Heads and skulls are misaligned with the heads of strays and boggeds when worn |
Confirmed
|
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| MC-268551 | When a wind charge is fired from a dispenser, it makes a "dispensed item" sound instead of a "Wind Charge flies" sound |
Fixed
|
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| MC-267192 | "download.pack.failed" string exceeds the prompt box when the Force Unicode Font is turned off |
Fixed
|
|
||
| MC-267133 | Breezes can't attack or move when there is no land around them and they are on the same height block as the player |
Fixed
|
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| MC-266949 | Monster spawner tries to spawn breezes when the difficulty is Peaceful |
Fixed
|
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| MC-266911 | Breezes can break 180° of view movement on the boat, which is inconsistent with other mobs |
Works As Intended
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| MC-266791 | Monster spawner and trial spawner sounds are not consistent, monster spawner sounds are more stone-like |
Invalid
|
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| MC-266790 | Shields can't counteract knockback from wind charges |
Works As Intended
|
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| MC-266789 | Shields don't lose durability when attacked by wind charges |
Works As Intended
|
|
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| MCPE-176991 | Breeze can jump on top of honey blocks |
Fixed
|
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| MCPE-176990 | Wind Charges cannot wind up or knock back some rideable mobs and their passengers |
Works As Intended
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