Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-301784 | A mannequin's default model is not always the same |
Works As Intended
|
|
|
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| MC-301783 | Mannequins will not change poses when put underneath certain blocks |
Invalid
|
|
||
| MC-300729 | Incorrect or unusually obvious pixels on the weathered and exposed copper bars |
Fixed
|
|
||
| MC-299144 | The game crashes when loading a resource pack with an invalid shader on some AMD graphics |
Fixed
|
|
||
| MC-297883 | Rendering issues occur on some AMD graphics when running out of video memory |
Community Consensus
|
|
||
| MC-296437 | Items render behind effect icons and recipe book inside of the inventory |
Fixed
|
|
|
|
| MC-296434 | Unable to see items when hovering over them inside of a bundle |
Fixed
|
|
||
| MC-296433 | Happy ghast eye line direction does not match its facing direction |
Won't Fix
|
|
||
| MC-296432 | The ability to stand on top of happy ghasts which have a larger scale attribute becomes unreliable or even impossible |
Fixed
|
|
|
|
| MC-296427 | Happy ghasts move/spin erratically when leashed to a fence |
Fixed
|
|
||
| MC-296426 | Text background lacks opacity over hotbar icons |
Fixed
|
|
|
|
| MC-296422 | Hitboxes render incorrectly inside of GUI screens |
Duplicate
|
|
||
| MC-296421 | Right-clicking a happy ghast equipped with a harness while crouching will play hand animation |
Fixed
|
|
||
| MC-296277 | Entities render incorrectly in GUIs while glowing and invisibility effects are applied |
Duplicate
|
|
||
| MC-295658 | Backside of the Menace and Home capes are not horizontally centered |
Fixed
|
|
|
|
| MC-278842 | Villagers can get stuck in front of or behind doors with certain block states |
Community Consensus
|
|
||
| MC-278392 | Swapping to an enchanted item during an attack preserves the damage of the first item but can apply the second item's enchantments |
Duplicate
|
|
||
| MC-277128 | Placement of the creaking heart in the creative mode inventory is awkward and/or incomplete |
Invalid
|
|
||
| MC-277095 | Creaking heart block break sound is noticably louder than its placement sound, even when deactivated |
Invalid
|
|
||
| MC-277094 | Pale oak hanging sign uses a totally different palette to the rest of the wood set |
Fixed
|
|
|
|
| MC-277088 | Creaking mob death particles use the creaking heart particles |
Works As Intended
|
|
||
| MC-276598 | The slot_highlight_front texture renders incorrectly behind with missing recipe items |
Fixed
|
|
|
|
| MC-276337 | Custom tooltip backgrounds are scaled incorrectly |
Invalid
|
|
||
| MC-276336 | Bundles can be used when already empty |
Works As Intended
|
|
||
| MC-275803 | Loss of context and functionality of a bundle with some items when tooltips are disabled |
Duplicate
|
|
||
| MC-275797 | The use_cooldown component only works for certain item interactions with entities |
Confirmed
|
|
|
|
| MC-275796 | The use_cooldown component does not work for item usage interactions on blocks |
Confirmed
|
|
|
|
| MC-275375 | Baby rabbit head position and pivot are too far back/low |
Won't Fix
|
|
||
| MC-275359 | Putting items in a bundle in creative can cause a desync making the bundle item flash |
Duplicate
|
|
||
| MC-275338 | Sprint particles can be seen if you mount a minecart (with no rail below it) while running |
Fixed
|
|
||
| MC-275298 | Blocks with special collision behavior have a larger detection range than previously |
Fixed
|
|
|
|
| MC-275229 | Minecarts behave strangely on bubble columns |
Fixed
|
|
|
|
| MC-275219 | Hand animation still plays in creative when trying to use minecarts inside each other on the same rail |
Fixed
|
|
|
|
| MC-275214 | Minecarts can rotate or shake aggressively on top of other minecarts when trying to settle |
Confirmed
|
|
||
| MC-275035 | The dig site in desert pyramids can be replaced by cave features |
Won't Fix
|
|
||
| MC-274857 | Changing off spectator mode while holding a map will show the map first and then with some delay your hands appear |
Won't Fix
|
|
||
| MC-274828 | Horse armor item and entity model tint affects the entirety of the textures |
Fixed
|
|
||
| MC-274529 | The oak, crimson, and warped sign item textures have inverted colors for the text |
Community Consensus
|
|
|
|
| MC-274495 | Old item translation strings for music disc descriptions go unused, confusing resource pack artists |
Works As Intended
|
|
||
| MC-274461 | Cats appear to be floating slightly above the player when sleeping on them in a bed |
Community Consensus
|
|
||
| MC-274406 | The cape of a player moves up towards their back when sleeping |
Confirmed
|
|
||
| MC-274403 | Entities can be invisible after traveling through a gateway to players already on the other side until rejoin |
Duplicate
|
|
||
| MC-274281 | The chests of donkeys and mules have two front faces |
Confirmed
|
|
|
|
| MC-274263 | Bee idle animation is different across Bedrock and Java |
Confirmed
|
|
||
| MC-274262 | The right/left front legs, back legs, and horns of a ravager cannot be independently retextured |
Invalid
|
|
||
| MC-274261 | The legs of a sheep and its wool cannot be independently retextured |
Invalid
|
|
||
| MC-274259 | The right/left chests of a donkey or mule cannot be independently retextured |
Invalid
|
|
||
| MC-274258 | All horse textures contain an unused chest bag texture |
Fixed
|
|
|
|
| MC-274257 | Outer layer on invisible slime entity does not render at all like other model parts |
Community Consensus
|
|
||
| MC-274254 | The right/left arms and legs of the zombie and husk respectively cannot be independently retextured, unlike the drowned |
Invalid
|
|