Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-278431 | Sign glow outline z-fighting with text shadow |
Community Consensus
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| MC-277513 | Item cooldowns of item stacks greater than 1 render in front of item tooltips |
Fixed
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| MC-277000 | Entities can be damaged by fire without being ignited |
Fixed
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| MC-276638 | The server console or LAN game output spammed with "PLAYER moved too quickly!" after a player dies and respawns |
Fixed
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| MC-276533 | Game crashes when three or more skeletons are about to release their arrows |
Fixed
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| MC-276484 | Fireballs and wither skulls do too much damage |
Fixed
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| MC-276341 | The time how long you remain on fire no longer increases while being in the fire |
Fixed
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| MC-276314 | Wind charges, wither skulls and fireballs cause entities to be launched extremely high when directly hit by them |
Fixed
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| MC-275994 | Having the pie chart open while the window is unfocused spams the logs |
Fixed
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| MC-275248 | Torches no longer have bottom faces |
Fixed
|
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| MC-273578 | Interaction entities position passengers incorrectly |
Fixed
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| MC-273489 | Sneaking players' name tags are barely visible |
Fixed
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| MC-273328 | Stars are smaller than supposed to |
Fixed
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| MC-273281 | "projectile_spawned" Enchantment Component runs predicates and effects on projectiles before all of their data has been assigned |
Fixed
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| MC-272946 | The block outline is nearly invisible for some blocks |
Fixed
|
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| MC-271628 | Enchantment effect "projectile_spawned" doesn't trigger for fishing rods and tridents |
Fixed
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| MC-269996 | Custom names of Interaction entities render at wrong location |
Fixed
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